AR Wiki is an easy to use app designed to allow one to browse Wikipedia while walking. It creates a Wikipedia browser window centered in your Android device, with the rear-facing camera displaying a live feed surround the Wikipedia article. In this way you can browse Wikipedia while you are walking without fear of walking into a tree or a street.
Yep that’s right. I’ve had a few requests to open source Easy Inventory (the first Android app I ever wrote) since I released it back at the beginning of June. As I’ve been insanely busy at my new job (converting iPad apps to Android apps), I’ve not had much time for feature improvements or bug fixes. Seeing how Easy Inventory is currently making me about 3 bucks a month in Adsense revenue, I see no financial harm in converting it to an open source project. It also jives rather well with my socialist tendencies. Plus it’s been a while since I threw a project up on SourceForge, and I’d like to see what folks can come up with.
You can download or checkout the source for the project from https://sourceforge.net/p/easyinventory
If you’d like source code write access to the project (please do contribute ), just request it and it shall be granted by a project administrator (currently only me but hopefully more in the future)
The Grind Expansion Pack 2 – Easy Mode is live! This will be automatically updated through the Android Market. It implements some of the most often requested player features since Expansion Pack 1 (auto-saving, a player context menu, more elements, more items, more screen space for the game). All user interface elements are now in context menus or within the interface. This means 10-20% more screen real estate on ALL DEVICES!! This update rolls up all game fixes and balances to date.
Screenshots from Expansion Pack 2
I had a YouTube comment a while back ask me for the source code to one of my games, simply so that he could figure out how to add AdMob ads to his own game. For some programmers out there, the real barrier of entry to market seems to be a lack of knowledge on how to add AdMob and Adsense to your application, and how to publish it on the Android Market. It can be a bit of a pain, but once you’ve got it down it’s a straightforward process. I’ve written a detailed tutorial for those who’d rather not have to figure all this out from scratch.
Read on for the full 25 step guide to adding ads and publishing your Android app to market.
I’ve updated some of my Android Apps with the most requested user features.
Easy Inventory has been updated with a “bulk sale” option.
Easy File Split and Join has been updated with an advanced multi-join feature, which allows you to join any arbitrary number and type of files together.
Easy Pest Control can now set an arbitrary length of playtime.
Easy File Encrypt can now batch encrypt or decrypt any number of files.
Today is the first day of August. After two straight months of adding an app a day (A double software Jedi challenge), I’m switching my focus. I got some good advice from folks over at HN in response to a reply I made to an Android post, and some great improvement suggestions from my existing users. After mulling it all over, and looking at my app sales numbers I’ve come to the conclusion that writing an app a day, while certainly possible, is not tenable. Though arguably my overall app quality has improved dramatically, my day-to-day and month-to-month app ad traffic and sales plateaued just after June, and has been slowly declining since. This is even after the rise in popularity of the games I released. As I subsist on my ad traffic and book sales, this trend is quite concerning. Bottom line: though I’ve got another 200 mock-ups and could write an app a day till the end of time it’s never going to make me as much money as my book sales or contract income. It’s not even in the same ballpark.
As such, I’m stopping the app a day. Sixty-five apps in sixty days is still impressive, and as far as I can tell no-one else out there has even released 40 apps in 40 days, let alone 50 or 60. Ever. Anywhere. On any platform. Even just scripts. As of today I’m going to claim the Jedi (or Sith) challenge master crown until someone else attempts to do 66 (or greater) apps in 66 days. This doesn’t mean I’ll stop writing apps, or releasing cool research tech for the Android platform. Just not every day. As an added bonus, this will free up time for me to update my previous apps and brainstorm really good app ideas.
Super Whistle is the culmination of everything I learned from my mega popular “Easy Whistle” series of apps. With presets for dozens of animal, insect, and reptile species and the ability to adjust your playback time, Super Whistle is a super deal at 99c.
Here’s a fun one I’ve been meaning to do for a while. It’s like mail goggles, but without requiring access to Gmail.
Sober Secrets is a fast and free application to keep secrets from your (drunken) self. Sober Secrets makes you correctly and timely solve a math problem before it will show you it’s hidden notepad. Use it to store your ex’s phone number, the number to that “oh so bad for you but oh so good when you’re drunk” delivery place, or even the recipe to your favorite dish (one should probably not use the oven when inebriated). Just make sure you can answer in under 8 seconds when you are sober!
Skillful Surround is a fast and addicting game of skill for the Android. With a customizable difficulty level and easy to pick up gameplay, you’ll find yourself coming back to Skillful Surround again and again.
Easy File Scramble is a fast and free app to scramble and de-scramble files. This prevents the files from being opened in file viewers, zip extractors, etc. Easy File Scramble uses a two-way encoding algorithm, so there is no extra data stored about the files encoded and Easy File Scramble has no knowledge of whether a file is being encoded or decoded.