arm

A 7-post collection

XBSLink on (ARM) Linux - Get Your PS3 Back Online Using Only 4 Watts

As someone who hacks up every console he’s ever gotten, my PS3 has been rocking a Linux enabled CFW for some time now (remember that tutorial I did way back on turning your Linux PS3 into a cross-compilation powerhouse?). As such, I’ve gotten the banhammer from Sony PSN networks, and if I want to play some multiplayer games with my PS3, I’m out of luck except for LAN play. This is fine, as there’s always tunneling applications such as Xlink Kai, or

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Distributed Java, Fortran, and ARM to X86 Cross Compilation

A very cool and strange thing (for me at least) has happened. Having spent a great deal of time digging through my Google analytic reports, I can say with certainty that my personal site traffic is on the rise. What’s most interesting to me is that a good portion of that new readership linked into my site from my corporate blog. Even more interesting, our corporate blog over at www.discursivelabs.com has far eclipsed the readership of my personal blog here at www.hunterdavis.

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Writing Your Own Distributed Compilation System

As the title implies in our latest article over at Discursive Labs we walk you through the creation of a fully distributed compilation system (i.e. a fully federated system not based on DistCC, Sun’s DMAKE, or other existing distributed compilation tools). The scripts are available in the article and can be dropped into an existing compilation node or as a base for future development. While I have posted a few articles over at Discursive Labs since I last posted here, I thought this one

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Using the ARM Based PogoPlug as an X86-64 Compilation Cluster - An Article Series

Are you looking for something new and interesting to run on your Pogoplug after reading that last article on emulators? Ever considered using it to compile software that runs natively on your X86-64 machine? Did you even know this was a possibility? On our corporate blog over at Discursive Labs, I’ve posted up the first in a new article series about creating an ARM based X86-64 cross-compiling cluster. For the first in the article series, we run you through the basic configuration, compilation, and toolchain

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A 25$ Gaming/Emulation Powerhouse - Using the Dockstar as a Gaming Console

As most regular readers will probably know, I’ve got a thing for low powered devices. In my daily work life, I build clusters with them and write/run scientific computing and visualization software on them. At home though, I’ve got a thing for game consoles, emulation, and USB. I’ve especially got a thing for getting people playing games or running consoles on unusual systems that they would have never thought to use. I think the Zipit and IM-ME communities are fairly well aware

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The Benefits of Low Power Cluster Compilation (and Shameless Self-Promotion)

As many of you know, in my personal life I’m historically quite fond of low power and embedded processor systems. It’s somewhat ironic then, that in my professional life I spend most of my time programming for supercomputing clusters, or for the development of programs for supercomputing clusters. As most of you probably also know, I started a somewhat successful consulting and software development company earlier this year. This gives me a terrific amount of freedom when outfitting (and hiring) our developer and IT

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